
#include <TFT_eSPI.h>

class SpriteTouchSample
{
  public:
    //
    SpriteTouchSample();
    //
    ~SpriteTouchSample();
    //
    void setup();
    //
    void loop();


    TFT_eSPI* tft;

    TFT_eSprite* img;

    unsigned long targetTime = 0;

    byte red = 31;
    byte green = 0;
    byte blue = 0;
    byte state = 0;

    unsigned int colour;
};